unity debug log object

See the manual page about rich text for. Here is my script.


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Both objects have Box Colliders on them and I have attached a C script to the player object.

. While I press an UI-Button the object should rotate if I release the button the rotation should stop. Health gameObject. Use DebugLog to print informational messages that help you debug your application.

I am trying to log a message to the console when I have a my player game object run into a finish line. Object to which the message applies. The second line is UnityEngineDebugLog object Your answer.

Because its a function on the MonoBehaviour class it means that it does not need to be preceded by an object reference when writing monobehaviours. Logs a message to the Unity Console. Print simply wraps the DebugLog command and is in effect just an easier-to-remember alias to the same command.

In my unity 3D project I have an Ground Plane Stage with a child object. Here are the examples of the csharp api class UnityEngineDebugLogobject UnityEngineObject taken from open source projects. Message using rich text.

If you would rather print every frame the user enters new text there is also OnValueChanged. DotPlay also has a good solution for it. Here are the examples of the csharp api class UnityEngineDebugLogErrorobject UnityEngineObject taken from open source projects.

By voting up you can indicate which examples are most useful and appropriate. Unity is the ultimate game development platform. In this example we wait for a mouse click 7 then do a ray-cast from the camera position 12 check if hit object is the current game object 15 and finally display the Hit log message 18.

Then in the Unity Editor clicking on the message in the Console will show you exactly which object it. String or object to be converted to string representation for display. By voting up you can indicate which examples are most useful and appropriate.

There is no functional difference between DebugLog and print. When you select the message in the console a connection to the context object will be drawn. Use Unity to build high-quality 3D and 2D games deploy them across mobile desktop VRAR consoles or the Web and connect with loyal and enthusiastic players and customers.

The Console just displays the first two lines and by adding the newline character it bumps UnityEngineDebuglog object one line down. Void Start Logs the players health with a reference to this game object. MonoBehaviour private void Start DebugAgentLogGUI Hello.

Unfortunately it does not work. A variant of DebugLog that logs a warning message to the console. Below is the code I have currently.

For example you could print a message containing a GameObjectname and information about the objects current state. The best way to get around that is to add a n to the end of the string you want to send to the Console. This is the example code.

Use Unity to build high-quality 3D and 2D games deploy them across mobile desktop VRAR consoles or the Web and connect with loyal and enthusiastic players and customers. You can notify a user about this post by typing username. By passing this as the second parameter the log entry is aware of its creator and we are able to easily trace it back.

This is very useful if you want know on which object a warning occurs. Message with a link to an object. You can change the Stack Trace Logging setting of your project in the Console windows top-right-corner menu.

Message using rich text. These callbacks can be assigned in the inspector by selecting your InputField object. You can set it for Errors Warnings Logs etc separately or change it for all types of messages under All.

The InputField uses a callback for entering text to an input field called OnSubmit. When the message is a string rich text markup can be used to add emphasis. Setting it to None will make Unity omit all those extra stack trace lines.

Thank you for helping us improve the quality of Unity Documentation. By voting up you can indicate which examples are most useful and appropriate. But you can basically use the same script also for eg.

Float health 100. A UIText component and instead of using OnGUI assign the text to it. You can format messages with string concatenation.

Void MyGameMethod Message with a link to an object. Public class Class1. The inspector should look something like the below photo.

This is my first unity project so I am fairly unfamiliar with everything the platform has. Here are the examples of the csharp api class UnityEngineDebugLogobject taken from open source projects. It only shows me my DebugLog function but the object does not rotate.

Although we cannot accept all submissions we do read each suggested change from our users and will make updates where applicable.


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